"Sara" 360˚ walk cycle



Fully rigged and textured. Rough rigging/animation test.

"Sara" original 3D character build WIP

"Sara" original 3D character built in Autodesk Maya 2011
NOT FINAL BODY TEXTURE

Side view.

Back view.

Detail view of face.

Side view.

"Sara" 3d texture map.





















"Sara" 3d texture map. Adobe Photoshop CS4

Character Design "Sara"
















Character Design for a video game class I took in college.

Completed 3/2/10

Atomic Robot Man



Adobe After Effects compositing work. Keyed explosions and tin robot combined with still image layers

Completed 9/30/10.

Run cycle


Traditional hand-drawn run cycle. This is an original character I created for use in my animation projects in college. This was done in a class taught by ex Disney/Don Bluth/Hanna Barbara animator Philo Barnhart.

Completed 2/14/08

Traditional hand-drawn animation. "The Boulder".



Traditional hand-drawn animation. Original character.

Completed under the direction of ex-Disney/Don Bluth/Hanna Barbara animator, Philo Barnhart on 3/5/10

Bumblebee stop motion figure



Bumblbee stop motion scene created in Adobe After Effects.

Completed 12/6/09


Original stop motion footage of green screened figure.

12/5/09

Tough Day Ver. 3


3d character animation. Full scene. Book and table built and textured by myself.

Completed under the direction of Frank Anderson on 8/2/10

Tough Day Ver. 2


3d character animation. Added body animation.

Completed 7/22/10

Tough Day ver. 1


3D character animation test. Facial animation/lip sync only. Created in Autodesk Maya.

Completed 7/15/10

Fireflies

Adobe After Effects work. All animated photoshop layers. Work in progress.

Hello and welcome!

Hello, I'm Kris, and welcome to my blog. I have to admit that I am fairly new to this so pardon any broken links or lack of posts. I am an artist, first and foremost. Though I majored in animation in college, I enjoy creating all sorts of art.

Well, I could ramble on, but I won't. So have a wonderful day interweb.